Boss Battles
Boss Battles is an active game mode where you can use your training and acquired gear to fight various creatures who threaten the elves way of life.
The game continues until either the player or the creature die. The game will also end if the player runs out of energy.
Actions
You have two active actions and two passive actions.
Active
Primary Attack: Use your primary weapon. The attack delivered is the sum of the players base attack plus the primary weapon attack points. Primary weapons also have passive abilities
Secondary Attack: Secondary Attack: Use your secondary weapon. The attack delivered is the sum of the players base attack plus the primary weapon attack points.
There are two mechanics that determine your hit chance and your attack efficiency
The probability of a hit chance increases with intelligence relative to max stat for the class
Attack efficiency increases with strength relative to max stat for the class
Passive Actions
Dodge: The probability of dodging an attack increases with agility relative to max stat for the class. If you rolled a dodge, the creature will completely miss the attack.
Passive Ability: The probability of using your passive ability is determined by the weapon currently equipped.
Passive abilities
Natures Pulse (Druid): Chance to heal character based on % of character health
Burning Desire: Chance to inflict damage to enemy based on % of character health
Deadshot: Chance to inflict bonus damage to enemy
Elvenslash: Chance to 3x attack
Lifesteal: Chance in steal enemy health and add to character health
Bash: Chance to inflict bonus damage and cause enemy to be stunned (miss next attack)
Game Mechanics
HP: Drained when the boss lands a hit
Mana: Drained when a passive ability is used
Energy: Drained with each attack and dodge
Armor: Increases in XP when it takes a hit and adds additional HP
Weapons: Increase in XP when they land damage on the creature
IF YOUR WEAPON BREAKS (DRAIN YOUR WEAPON ENERGY) YOU WILL NOT BE ABLE TO USE IT
Battle Results
At the end of the battle, Energy keeps the value drained during battle. Other stats reset to max. Weapon & Armor damage and XP increments are recorded. You can restore the health of your weapon in the sacred well for no additional REN cost.
If you win, you may receive:
A stat increase
A vault
Energy
If you lose, your energy will be drained and you will need to visit the sacred well to replenish
The round ends if ...
You die
The creature dies; or
You run out of energy or both your weapons are spent
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