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Bloodthirst

Earn $REN upfront for slaying creatures, based on Sentinel weapon tiers.

Sentinels:

  • Enter a cooldown period after being sent to bloodthirst based on their weapon tier
  • Can reroll their item for free upon starting bloodthirst
  • Can consume their item upon starting bloodthirst

Creatures:

  • Have a constant 400 health points (similar to Mammon's Lair - Sector 1)

Rewards

$REN earned is proportional to a Sentinel's weapon tier.
Weapon
Reward
Tier 3
80 $REN
Tier 4
95 $REN
Tier 5
110 $REN
Note: All Sentinels can enter Bloodthirst mode, but only those with strong enough weapons will be rewarded! For Sentinels with weak weapons, consider rerolling through campaigns or forging.

Cooldown time

As expected, weapon tier and class also determines cooldown time for Sentinels.
Weapon
Druids
Assassins
Rangers
Tier 3
59 h
47 h
40 h
Tier 4
50 h
41 h
35 h
Tier 5
44 h
37 h
33 h

Instant Kill

Assassins have a chance of instantly slaying creatures, removing attack time from cooldown calculation. If successful, the total cooldown is reduced to 4 hours.
Weapon
Probability
Tier 3
10%
Tier 4
15%
Tier 5
20%

$REN over time (Bloodthirst vs Passive)

Below are some comparisons between Passive staking and Bloodthirst rewards across different tiers. These figures assume the Sentinel is sent back to Bloodthirst as soon as humanly possible, and also does not factor methods of reducing cooldown such as consuming items, healing, Assassin instant kill, and Druid synergizing.

Druids

-
Bloodthirsts / day
7 days
30 days
Passive
-
140 $REN
1200 $REN
Tier 3
0.40
227 $REN
976 $REN
Tier 4
0.48
319 $REN
1368 $REN
Tier 5
0.54
420 $REN
1800 $REN

Assassins

-
Bloodthirsts / day
7 days
30 days
Passive
-
140 $REN
1200 $REN
Tier 3
0.51
286 $REN
1226 $REN
Tier 4
0.59
389 $REN
1668 $REN
Tier 5
0.65
499 $REN
2140 $REN

Rangers

-
Bloodthirsts / day
7 days
30 days
Passive
-
140 $REN
1200 $REN
Tier 3
0.60
336 $REN
1440 $REN
Tier 4
0.69
456 $REN
1954 $REN
Tier 5
0.73
560 $REN
2400 $REN