The time it takes to complete non-passive game modes is determined by the variables below.
Class
Sentinel Health Points
SentinelHP=22+3SentinelLevel−SentinelClass∗4 Cooldown
Cooldown=AttackTime+RegenerationTime Cooldown=SentinelAPCreatureHP+SentinelHP300 Tip: Druids can reduce the current cooldowns of Assassins by 25% and Rangers by 50% with their Heal ability