Ethernal Elves
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Cooldowns
The time it takes to complete non-passive game modes is determined by the variables below.
Class
Druid: 0
Assassin: 1
Ranger: 2
Sentinel Health Points
S
e
n
t
i
n
e
l
H
P
=
22
+
S
e
n
t
i
n
e
l
L
e
v
e
l
3
−
S
e
n
t
i
n
e
l
C
l
a
s
s
∗
4
_{Sentinel}HP = 22 + \frac{_{Sentinel}Level}{3} - _{Sentinel}Class * 4
S
e
n
t
in
e
l
H
P
=
22
+
3
S
e
n
t
in
e
l
L
e
v
e
l
−
S
e
n
t
in
e
l
Cl
a
ss
∗
4
Cooldown
C
o
o
l
d
o
w
n
=
A
t
t
a
c
k
T
i
m
e
+
R
e
g
e
n
e
r
a
t
i
o
n
T
i
m
e
Cooldown = _{Attack}Time + _{Regeneration}Time
C
oo
l
d
o
w
n
=
A
tt
a
c
k
T
im
e
+
R
e
g
e
n
er
a
t
i
o
n
T
im
e
C
o
o
l
d
o
w
n
=
C
r
e
a
t
u
r
e
H
P
S
e
n
t
i
n
e
l
A
P
+
300
S
e
n
t
i
n
e
l
H
P
Cooldown = \frac{_{Creature}HP}{_{Sentinel}AP} + \frac{300}{_{Sentinel}HP}
C
oo
l
d
o
w
n
=
S
e
n
t
in
e
l
A
P
C
re
a
t
u
re
H
P
+
S
e
n
t
in
e
l
H
P
300
Tip:
Druids can reduce the current cooldowns of Assassins by 25% and Rangers by 50% with their Heal ability
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Last modified
1yr ago