Cooldowns

The time it takes to complete non-passive game modes is determined by the variables below.

Class

  • Druid: 0

  • Assassin: 1

  • Ranger: 2

Sentinel Health Points

SentinelHP=22+SentinelLevel3SentinelClass4_{Sentinel}HP = 22 + \frac{_{Sentinel}Level}{3} - _{Sentinel}Class * 4

Cooldown

Cooldown=AttackTime+RegenerationTimeCooldown = _{Attack}Time + _{Regeneration}Time
Cooldown=CreatureHPSentinelAP+300SentinelHPCooldown = \frac{_{Creature}HP}{_{Sentinel}AP} + \frac{300}{_{Sentinel}HP}

Tip: Druids can reduce the current cooldowns of Assassins by 25% and Rangers by 50% with their Heal ability

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