# Sentinels

Sentinels are the primary defenders of the homeland. They are found in four different races and can be one of three classes.

### Races

<mark style="background-color:blue;">Primebornes</mark> are direct descent of the Elders and the longest of the Bloodline.

<mark style="background-color:yellow;">Lightborne</mark> are a mixed race with Primeborne and a Human race.

<mark style="background-color:purple;">Darkbornes</mark> get their name as they were born in the Dark Ages and went through many wars.

<mark style="background-color:orange;">Woodbornes</mark> are a special breed as they have the spirit of animals.

### Stats

Sentinels improve over time and their stats are directly reflective of that.

The greatest impact stats have are on calculating [cooldowns ](https://ethernal-elves.gitbook.io/ethernal-elves/elves/cooldowns)for active game modes.

#### **Levels**

Leveling up gives Sentinels access to stronger [weapons](https://ethernal-elves.gitbook.io/ethernal-elves/elves/weapons) and harder [campaigns](https://ethernal-elves.gitbook.io/ethernal-elves/archived/campaigns).

#### Attack points

Attack points (AP) are used to calculate *attack time* in the cooldown formula.

Equipping Sentinels with stronger weapons increases attack points.

#### Health points

Health points (HP) are used to calculate *regeneration time* in the cooldown formula.

## Classes

### Druids

<table data-header-hidden><thead><tr><th width="150"></th><th width="150"></th><th width="150"></th><th width="150"></th></tr></thead><tbody><tr><td><img src="https://76336487-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxfErf02MPB1Gl2AD0uCD%2Fuploads%2FDThkJPwkvxEvo08JNvTr%2Fdruid.png?alt=media&#x26;token=bb56b33d-678b-4fa0-8d44-16fb4735fa1b" alt=""></td><td><img src="https://76336487-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxfErf02MPB1Gl2AD0uCD%2Fuploads%2FQnBOo2TLGGLC3yOVVpHu%2Fdruid-dark.png?alt=media&#x26;token=b0f3f6c0-ba8d-42f9-9d62-fe777e477684" alt=""></td><td><img src="https://76336487-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxfErf02MPB1Gl2AD0uCD%2Fuploads%2Fdm3WLDkXDaMYZejfcw9I%2Fdruid-light.png?alt=media&#x26;token=1f95ae62-f70f-4a1f-ad52-e15da8ce367e" alt=""></td><td><img src="https://76336487-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxfErf02MPB1Gl2AD0uCD%2Fuploads%2FOOI2HF4pby7Zmib6DxVn%2Fdruid-wood.png?alt=media&#x26;token=218557e3-abc5-4f04-83d2-7182562c4a67" alt=""></td></tr></tbody></table>

Druids are filled with knowledge of the Ethernal Elves and have special abilities to assist Elves in battle. Without Druids, Elves wouldn't stand a chance against their foes.

#### Stats

$$
\_{Druid}HP = \frac{Level}{3} + 22
$$

<table><thead><tr><th></th><th data-type="number">Min. Health Points</th><th data-type="number">Attack Points</th></tr></thead><tbody><tr><td>Lv. 1 (Tier 0)</td><td>22</td><td>2</td></tr><tr><td>Lv. 2-19 (Tier 1)</td><td>22</td><td>4</td></tr><tr><td>Lv. 20-39 (Tier 2)</td><td>28</td><td>6</td></tr><tr><td>Lv. 40-59 (Tier 3)</td><td>35</td><td>8</td></tr><tr><td>Lv. 60-79 (Tier 4)</td><td>42</td><td>10</td></tr><tr><td>Lv. 80-100 (Tier 5)</td><td>48</td><td>12</td></tr></tbody></table>

#### Ability: Heal

* Reduces cooldown for Assassins by 25% and Rangers by 50%
* Increases level by one
* 12 hour cooldown

#### Ability: Synergize

* Reduces own cooldown based on chance
  * 10% chance: 50% cooldown reduction
  * 60% chance: 33.33% cooldown reduction
  * 30% chance: 5 minute increase
* Requirements: 5 $REN, current cooldown to be 12 hours or less
* No cooldown

### Assassins

<table data-header-hidden><thead><tr><th width="150"></th><th width="150"></th><th width="150"></th><th width="150"></th></tr></thead><tbody><tr><td><img src="https://76336487-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxfErf02MPB1Gl2AD0uCD%2Fuploads%2F7rfufk5Gu0FacRvmRbyL%2Fassassin-prime.png?alt=media&#x26;token=cfe1eae8-546e-4541-ad7c-1955d4787cf6" alt=""></td><td><img src="https://76336487-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxfErf02MPB1Gl2AD0uCD%2Fuploads%2F3Sqm2HR3cYIishP6VCEh%2Fassassin-dark.png?alt=media&#x26;token=f54e2fcf-2e3d-432d-a6fd-0263d83d0c6c" alt=""></td><td><img src="https://76336487-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxfErf02MPB1Gl2AD0uCD%2Fuploads%2F89lQDwh2dQ3XwIr5gkYp%2Fassassin-light.png?alt=media&#x26;token=e8911410-5a49-4e3e-9370-7fe7fcd64104" alt=""></td><td><img src="https://76336487-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxfErf02MPB1Gl2AD0uCD%2Fuploads%2FK6czWT74eOG2jhnRX3OP%2Fassassin-wood.png?alt=media&#x26;token=df8cea42-5548-4e1d-a445-6d2e01b067c2" alt=""></td></tr></tbody></table>

Assassins are hasty and hubristic, slashing through anyone that opposes the Elves. Not the most battle intelligent but the most balanced of them all.

#### Stats

$$
\_{Assassin}HP = \frac{Level}{3} + 18
$$

<table><thead><tr><th></th><th data-type="number">Min. Health Points</th><th data-type="number">Attack Points</th></tr></thead><tbody><tr><td>Lv. 1 (Tier 0)</td><td>18</td><td>4</td></tr><tr><td>Lv. 2-19 (Tier 1)</td><td>18</td><td>6</td></tr><tr><td>Lv. 20-39 (Tier 2)</td><td>24</td><td>8</td></tr><tr><td>Lv. 40-59 (Tier 3)</td><td>31</td><td>10</td></tr><tr><td>Lv. 60-79 (Tier 4)</td><td>38</td><td>12</td></tr><tr><td>Lv. 80-100 (Tier 5)</td><td>44</td><td>14</td></tr></tbody></table>

#### Automatic Ability: Instant Kill

* Has a chance to instantly slay creatures, removing attack time from cooldown calculation
* [Bloodthirst](https://ethernal-elves.gitbook.io/ethernal-elves/sentinels-game-play/bloodthirst) only

### Rangers

<table data-header-hidden><thead><tr><th width="150"></th><th width="150"></th><th width="150"></th><th width="150"></th></tr></thead><tbody><tr><td><img src="https://76336487-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxfErf02MPB1Gl2AD0uCD%2Fuploads%2FLG6sCDQWROQSeuhMNkmf%2Franger-prime.png?alt=media&#x26;token=24a84826-46d2-4acb-a4e3-2172ff9d77fa" alt=""></td><td><img src="https://76336487-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxfErf02MPB1Gl2AD0uCD%2Fuploads%2FdccDweDUquzPSaJr93Aq%2Franger-dark.png?alt=media&#x26;token=a4c17d7f-1450-4486-a6b8-d8254b0bbb4c" alt=""></td><td><img src="https://76336487-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxfErf02MPB1Gl2AD0uCD%2Fuploads%2Fqw7rXaj8O3e4iwxQorI4%2Franger-light.png?alt=media&#x26;token=dd3c53e5-9166-48ab-8be8-b28191b13667" alt=""></td><td><img src="https://76336487-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxfErf02MPB1Gl2AD0uCD%2Fuploads%2FmtxqdGJQzI1HfohPzk7h%2Franger-wood.png?alt=media&#x26;token=d4b91c9a-3ba7-4bdc-b710-98d970982132" alt=""></td></tr></tbody></table>

Rangers are the most battle intellect, using their distances to deal immense damage upon their victims. Enemies always underestimate Rangers for their alluring beauty.

#### Stats

$$
\_{Ranger}HP = \frac{Level}{3} + 14
$$

<table><thead><tr><th></th><th data-type="number">Min. Health Points</th><th data-type="number">Attack Points</th></tr></thead><tbody><tr><td>Lv. 1 (Tier 0)</td><td>14</td><td>6</td></tr><tr><td>Lv. 2-19 (Tier 1)</td><td>14</td><td>8</td></tr><tr><td>Lv. 20-39 (Tier 2)</td><td>20</td><td>10</td></tr><tr><td>Lv. 40-59 (Tier 3)</td><td>27</td><td>12</td></tr><tr><td>Lv. 60-79 (Tier 4)</td><td>34</td><td>14</td></tr><tr><td>Lv. 80-100 (Tier 5)</td><td>40</td><td>16</td></tr></tbody></table>
