Sentinels are the primary defenders of the homeland. They are found in four different races and can be one of three classes.
Primebornes are direct descent of the Elders and the longest of the Bloodline.
Lightborne are a mixed race with Primeborne and a Human race.
Darkbornes get their name as they were born in the Dark Ages and went through many wars.
Woodbornes are a special breed as they have the spirit of animals.
Sentinels improve over time and their stats are directly reflective of that.
Attack points (AP) are used to calculate attack time in the cooldown formula.
Equipping Sentinels with stronger weapons increases attack points.
Health points (HP) are used to calculate regeneration time in the cooldown formula.
Druids are filled with knowledge of the Ethernal Elves and have special abilities to assist Elves in battle. Without Druids, Elves wouldn't stand a chance against their foes.
- Reduces cooldown for Assassins by 25% and Rangers by 50%
- Increases level by one
- 12 hour cooldown
- Reduces own cooldown based on chance
- 10% chance: 50% cooldown reduction
- 60% chance: 33.33% cooldown reduction
- 30% chance: 5 minute increase
- Requirements: 5 $REN, current cooldown to be 12 hours or less
- No cooldown
Assassins are hasty and hubristic, slashing through anyone that opposes the Elves. Not the most battle intelligent but the most balanced of them all.
Rangers are the most battle intellect, using their distances to deal immense damage upon their victims. Enemies always underestimate Rangers for their alluring beauty.