> For the complete documentation index, see [llms.txt](https://ethernal-elves.gitbook.io/ethernal-elves/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ethernal-elves.gitbook.io/ethernal-elves/elders-game-play/overview.md).

# Overview

### Collect, Customize, Compete

REN is the in-game currency that drives the entire ecosystem and will be needed for majority of the activities.

* **Sacred Well** - uses $REN, an in-game utility token used to recharge your Elders to participate in various actions/game modes
* **$MOON** - a token used to increase probability and decrease cooldown time in various actions/game modes
* **Weapons** - equipment that increases attack points, health, points, mana, and may obtain passive abilities&#x20;
* **Armor** - equipment that increases health points&#x20;
* **Items** - has various buffs which increases attack points, health, points, mana, and may obtain passive abilities.&#x20;

### Game Modes for Elders

#### Elders can enter:

* **Crusades** - Collect Resources and Artifacts
* **Training Grounds**- Increases levels and you get to choose which stats you want to increase.
* **Crafting** **-** Use Resources to Craft Weapons, Armor, & Items
* **Battlegrounds** - Compete with other players in RTS Games
* **Questing** - Use Resources to learn special abilities&#x20;

## Formulas

$$
pvConstant = 200
$$

$$
Health Points =pvConstant+((classIndex + strength) \* (strength/10))
$$

$$
Mana = pvConstant+((classIndex + intelligence) \* (intelligence/10))
$$

$$
Attack Points = (agility\* 65%) + (strength\* 35%)
$$

​

$$
Energy = Health Points + Mana
$$

* All actions excluding Crusades will have a 1 minute cooldown time
* Crusades will have a 48 hour cooldown time
* Energy Tier heavily affects the game mechanics

<br>
