> For the complete documentation index, see [llms.txt](https://ethernal-elves.gitbook.io/ethernal-elves/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ethernal-elves.gitbook.io/ethernal-elves/elves/weapons.md).

# Weapons

Weapons are held equipment that increase Attack Points, and are ranked up to five tiers.

Weapons can be acquired in certain game modes or Forging.

#### Forging

Player pays a fee to change selected Sentinels' weapon based on their current level.

* Ethereum gameplay: 0.04 ETH per Sentinel
* Polygon gameplay: 200 $REN per Sentinel

**Forging Weapon Probability**

<table><thead><tr><th width="150">Level range</th><th width="150">10%</th><th width="150">70%</th><th>20%</th></tr></thead><tbody><tr><td>1-19</td><td>-</td><td>Tier 1</td><td>Tier 2</td></tr><tr><td>20-39</td><td>Tier 1</td><td>Tier 2</td><td>Tier 3</td></tr><tr><td>40-100</td><td>Tier 2</td><td>Tier 3</td><td>Tier 3</td></tr></tbody></table>

**Campaign Weapon Probability**

<table><thead><tr><th width="150">Level range</th><th width="150">10%</th><th width="150">70%</th><th>20%</th></tr></thead><tbody><tr><td>1-19</td><td>-</td><td>Tier 1</td><td>Tier 2</td></tr><tr><td>20-39</td><td>Tier 1</td><td>Tier 2</td><td>Tier 3</td></tr><tr><td>40-59</td><td>Tier 2</td><td>Tier 3</td><td>Tier 4</td></tr><tr><td>60-79</td><td>Tier 3</td><td>Tier 4</td><td>Tier 5</td></tr><tr><td>80-100</td><td>Tier 4</td><td>Tier 5</td><td>-</td></tr></tbody></table>

{% hint style="info" %}
**Note:** Acquiring weapons from Campaigns have limited supply
{% endhint %}
